![]() Keep in mind, simple things can trigger the enemies to know you are there. I personally like the Hammer (or Noggin Knocker as I call it), but have seen that the Dagger can be pretty powerful when well utilized. Lastly, your melee weapon which provides four options for the different play styles out there. While it depends on which level you are going into what you should use, I would suggest a base of two Turrets, a Mine Deployer, and a C-Foam gun as a solid team setup into the unknown. For tools, you have a Bio Tracker to scan for enemies through walls, a C-Foam gun that will let you block off a door or set a trap on the floor, a Mine Deployer, and multiple Turret styles to choose from. The main thing is to make sure you don’t run out of ammo with your weapon mix. While everybody is akin to having their own preferences, I found myself pairing the Burst Assault and Shotgun together for myself but saw plenty of players mixing the Pistol and Scattershot or even the doubled-up style of Assault Rifle and Machine Gun. ![]() Your equipment includes a range of guns to choose from, a range of secondary (or Special) guns to choose from, a tool, and a melee weapon. Coordinating with your team to have the proper equipment all around is helpful as well. ![]() To be prepared for the deepest pit of the game, you will want to quickly learn all your weapon and tool options so you know what works best for you. As you descend further into this pit, you will come across new creatures. As you complete main objective levels, you will unlock more and more levels, all of which is shown to you as you look over the level chart on the Rundown map.Įach new level is presented as A-D where D is the deepest level into the pit of whatever messed up land we are in the dark pits of. Main objective levels are highlighted in yellow while the rest are all white. The reason they do this is that the Rundown presents your main objective levels and your side objective levels. This game presents new levels, chapters, and details in the form of ‘Rundown’ updates rather than the usual approach of having Seasons like most games. For all the guesswork behind what is really going on and the details to the lore, I’ll leave that to the player’s imagination and lore-hunting YouTubers out there. You can figure out more information about the story by reading logs on the terminals, completing the secondary missions, and through the few voiced moments at the end of the key levels. ![]() The main quest line takes you through a few missions that have the players collect the Matter Wave Projector and bring it to a machine that takes players to an ultimate boss fight against a creature that can only properly be described as a giant rock squid. For the most part, it is known that we play as a group of prisoners to a mysterious person only known as ‘The Warden’ and they are the ones sending us into the pit to complete objectives for them. ![]() While there is definitely some lore behind this game, it is pretty well hidden, and figuring it out is part of the fun of the game. Who would have thought that moving slow and steady through an unknown hellscape to complete obscure objectives would end up being so much fun? Story In GTFO, moving quickly is a great way to get you and your team killed but hanging out isn’t something you want to find yourself doing either. Yet the team over at 10 Chambers has done so as they put players in a nightmarish zone full of monsters, provided weapons and gear to face the creatures, and a mission objective to have players complete - all of which players have been through in other titles. Creating a game that completely changes the way players approach a situation that is put in front of them is something that isn’t easy to do, let alone to pull it off in an entertaining way. ![]()
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